Showing posts with label video game history. Show all posts
Showing posts with label video game history. Show all posts

NEC Turbo Grafx 16 - The 1st 16-bit console?


First Released: August 29, 1989 (USA)
Gaming Era: 16-bit
CPU: Hudson Soft HuC6280
Cost: $189.99 (w /Keith Courage)
Sales: 2.5 Million Units (USA) 10 Million (Worldwide)
Controller: Gamepad (1 port)
Death: 1993 (TurboDuo in '92 Japan-Only 32-bit PC-FX in '94)
Life: 4 years
Best Games: Bonk's Adventures, Bomberman, Ninja Spirit



The TurboGrafx 16 was a joint effort of HudsonSoft (Bomberman Fame) and NEC. It was extremely popular in Japan (games were released through 1999) but fared poorly in the United States. While Turbo Grafx-16 claimed to be the first 16-bit console, this statement was utterly false. The Turbo Grafx 16 had an 8-bit CPU, though it did have a separate 16-bit graphics card and separate sound card. It was in fact a very compact console due to this efficient 3 chip architecture. Secondly, in the US it was not the first 16-bit console to the market (the Genesis was released 2 weeks prior). The start of the 16-bit era saw an intense competition between the Genesis and TurboGrafx. Ultimately, TurboGrafx older technology, lack of a 2nd controller port, and a lack of 3rd party developers led it to a very distant 4th place in North America. The TurboGrafx 16's cartridges were actually really cool. The cartridges were about as large as a credit card, but slightly thicker. The (really 8-bit) TurboGrafx-16 soon began to offer all sorts of expansions including the TurboCD and leading to the TurboDuo in the early 90s in an attempt to claim some share of the US market. This was all too late since the Genesis already had claimed victory, however this failed peripheral expansion was a mistake Sega would make as well.


Sega Master System

First Released: June 1986 (USA)
Gaming Era: 8-bit
CPU: 8-bit Zilog Z80A
Cost: $139.99 (w /Hang-on & Safari Hunt)
Sales: 13 Million Units
Controller: Gamepad
Death: 1989 (rights sold to Tonka in 88)
Life: 3 years
Best Games: Alex Kidd in Miracle World, Space Harrier, Strider, Shinobi, Penguin Land

The Sega Master System was pretty much a non-entity in the United States and Japan where Nintendo controlled 95% of the market. However, worldwide it was a moderate success which set the stage for the successful Genesis. In Europe, Sega smartly marketed the system in territories that Nintendos weren't available, and was a rival and competitor to the Nintendo (though it never surpassed it). In Brazil, they still make Sega Master Systems! It was an absolute smash hit and marketed and adapted to the territory expertly by Tec Toy. All in all, the Sega Master System was a mild success worldwide, but allowed Sega to learn and enter the video game market. Sega was able to learn enough to see widespread success with the Sega Mega-Drive / Genesis. Sega's Master System set the stage for the first official console war: SNES vs. Genesis in the 16-bit era of video games.

The Nintendo Entertainment System (NES)

First Released: October 18 1985 (USA)
Gaming Era: 8-bit
CPU: Ricoh 8-bit Processor
Cost: $199.99 (SMB bundle)
Sales: 60+ Million Units
Controller: Gamepad
Death: 1995 (Japan continued manufacturing them until Oct 2003)
Life: 10 years
Best Games: Super Mario Bros. (1-3), Metroid, Legend of Zelda, BattleToads, Double Dragon, Ninja Gaiden


The Nintendo Entertainment System was a game changer. It was released despite the video game market crash of 1983 and was extremely successful. Atari blew its chance to distribute the system and the NES went on to become the best selling video game console of all time (at the time). The Nintendo is also the birth place of many of Nintendo's stellar franchises: Mario, Zelda, and Metroid. The NES has also had one of the longest lifespan's of any system. In fact, Nintendo of Japan still repaired Nintendo's up through 2003 when parts became too scarce. Atari may have started the home video game market, but Nintendo revived it and made it what it is today. Many gamers today started on the NES and know it as their first system. It is definitely the king of the 8-bit crown and the best system of the era.

The Atari 7800 Video Game Console

First Released: June 1986 (USA)
Gaming Era: 8-bit
CPU: 1.79Mhz
Cost: $139.99
Sales: 1 Million Units
Controller: Joystick
Death: Jan 1992
Life: 5.5 years
Best Games: Pole Position II, Mario Bros, Asteroids, Donkey Kong

The Atari 7800 was too little too late. By the time it was released, the NES already had a firm grasp on the US market and the Sega Master System had the rest. The Atari 7800 was compatible with all Atari 2600 games (making it a valuable collector's item) but it was plagued by a 2 year delay and a complete lack of titles due to many developers exclusive contracts with Nintendo. It should be noted that Atari made one of the Biggest Video Game Mistakes of all time by turning down Nintendo's offer to manufacture the NES in America in favor of the 7800. One can only imagine what the Atari name would mean today if they had the sense to accept Nintendo's offer.


The Atari 5200 Console


First Released: Nov 1982 (USA)
Gaming Era: Early 8-bit
CPU: 1.79Mhz
Cost: $249.99
Sales: Exact Figure Unknown, but very Poor
Controller: Joystick w/keypad
Death: 1984
Life: 1.5 years
Best Games: Space Invaders, Dig Dug, Q*bert, Robotron 2084

The Atari 5200 was a failure despite it's improved graphics. It's big mistake was that it was not backwards compatible with the successful Atari 2600 (this was later resolved albeit too late). Of course there was another big mistake: the joystick sucked - it broke and wore easily and didn't auto-center making games like pac-man miserable. Atari didn't really support the 5200 either, instead continuing to focus on the 2600. Then the Video Game Crash hit...which pretty much killed the 5200. There were 125 games released for the 5200 and they were of good quality garnering a cult following for the 5200. However the 5200, remains one of the first misteps of many by Atari.


Retro Review: Atari Asteroids








You can play asteroids above for yourself. The above is a pretty spot-on translation of the 80s Arcade classic. It seems even more appropriate to review Asteroids since it was just released to Xbox Live Arcade. Asteroids was surely one of the best games for the Atari 2600. The game gave you more control over your ship (compared to space invaders) and while it was only black and white, it featured smooth animations/rotations for the time. The most important thing was that the gameplay was simple yet extremely challenging. As an arcade game this puppy just ate your quarters up and it is still worthy of a couple minutes here and there. Does Asteroids stand the test of time? Not really. The gameplay is too simplistic compared to even NES or Master System games, and while it still controls/plays well, it is clearly an arcade game with limited appeal. Graphics & Sound are pathetic and poor for even 2d games, so while in its day it was king, Asteroids is a little too retro for its own good. It still offers a decent challenge though and of course has that nostalgic flair.


The Atari 2600

First Released: Oct 1977 (USA)
Gaming Era: Early 8-bit

CPU: 1.19 Mhz
Cost: $199.99
Sales: ~40 Million
Controller: Joystick
Death: Jan 1992
Life: 14 years 2 months
Best Games: Pitfall, Adventure, Breakout, & Pong


While there are technically earlier systems...they really were more like computers. Atari is the home console that started it all. Before Nintendo & Japan ruled Gaming, a US company started bringing video games into people's homes. While released in the late 70s, Atari didn't explode until 1980 when it brought in profits over $2 billion dollars. It reigned supreme until the video game crash of 1983. The Atari era gave birth to one of the biggest developers today: Activision. Activision's Pitfall! is considered the best selling game ever for the Atari 2600.


Video Game Systems Evolution and Pictorial History


Get ready for a serendipitous retrospective look into video game history over the course of the next few months. With 2008 approaching, it's time to take a look at gaming past. It's time to remember Neo Geo, 3DO, Atari Jaguar, TurboGrafx 16, and many others. The above picture/chart shows the start of home gaming and the evolution of game systems over the years (click the picture/chart to see it full screen). In the coming months, we'll have video game system profiles, console war sales figures, video game medium evolution and much more. Retro Gaming and Video Game History is coming this Holiday Season and will continue into 2008.